How we measure

How we measure

Exactly what our connection test measures, how each number is computed, and what a browser fundamentally cannot measure.

This is the full, canonical methodology (published in English).

Methodology

How we measure, and what we cannot measure

This page exists so you can judge our numbers, and so you can tell the difference between what we know and what we are inferring.

What the test does

  1. Idle latency (50 samples). We request a small endpoint on our own domain every 60 ms and read the round trip from the browser's PerformanceResourceTiming API. The first five samples are discarded as warm-up.
  2. Tick-loop phase (20 Hz, 30 s). A WebSocket sends a 12-byte frame 20 times a second, the same rate as a typical shooter server. The server echoes it back verbatim. We record each echo time and count frames that never returned within 2 seconds.
  3. Loaded latency. We pull a large download in the background while sampling the round trip every 400 ms. The gap between loaded and idle latency is what we call latency under load.

How the statistics are computed

What a browser cannot measure

Not measuredWhy
Your in-game pingA browser cannot open a raw socket to a game server, and game servers generally do not answer ICMP. Anything claiming to show your in-game ping from a web page is estimating.
UDP packet lossBrowsers cannot send raw UDP packets. Our tick-loop test uses a reliable transport, so it detects stalls and timeouts rather than true loss.
The route to a game serverTraceroute requires raw ICMP/UDP. Doing it properly needs probes placed in the game's own regions, which is a future version, not this one.
FPS, hardware, game netcodeOut of scope by design. A network test that comments on frame rates is guessing.
Peer-to-peer and relay-based gamesIf the game has no fixed server, there is no fixed endpoint to reason about. Matchmaking and relays change per session.

Where the numbers can be misleading

What we will never write

That a test result is your in-game ping; that any tool "lowers your ping" without measurements; that we verified a product we have not tested. Our reviews include the cases where a product did nothing.